/*
* This file is part of fastboot 3DS
* Copyright (C) 2017 derrek, profi200
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "arm9/splash.h"
#include "arm9/fmt.h"
#include "gfx.h"
void lz11Decompress(const void *in, void *out, u32 size);
static bool validateSplashHeader(SplashHeader *header)
{
if(memcmp(&header->magic, "SPLA", 4)) return false;
const u16 width = header->width, height = header->height;
if(width == 0 || width > SCREEN_WIDTH_TOP || height == 0 || height > SCREEN_HEIGHT_TOP)
return false;
const u32 flags = header->flags;
if((flags & FORMAT_INVALID) != FORMAT_RGB565) return false;
if(!(flags & FLAG_ROTATED) || flags & FLAG_SWAPPED) return false;
return true;
}
bool drawSplashscreen(const void *const data)
{
SplashHeader header;
memcpy(&header, data, sizeof(SplashHeader));
if(!validateSplashHeader(&header)) return false;
const u16 width = header.width, height = header.height;
const u32 flags = header.flags;
const bool isCompressed = flags & FLAG_COMPRESSED;
u16 *imgData;
if(isCompressed)
{
imgData = (u16*)malloc(width * height * 2);
if(!imgData) return false;
lz11Decompress(data + sizeof(SplashHeader), imgData, width * height * 2);
}
else imgData = (u16*)(data + sizeof(SplashHeader));
u16 *fb = (u16*)FRAMEBUF_TOP_A_1;
const u32 yy = (SCREEN_HEIGHT_TOP - height) / 2;
const u32 xx = (SCREEN_WIDTH_TOP - width) / 2;
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
fb[(x + xx) * SCREEN_HEIGHT_TOP + y + yy] = imgData[x * height + y];
}
}
if(isCompressed) free(imgData);
return true;
}