#pragma once
/*
* This file is part of fastboot 3DS
* Copyright (C) 2017 derrek, profi200
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "types.h"
#define TIMER_BASE_FREQ (268111856.0)
#define TIMER_ENABLE (1u)
#define TIMER_SINGLE_SHOT (0u)
#define TIMER_AUTO_RELOAD (1u<<1)
#define TIMER_IRQ_ENABLE (1u<<2)
// p is the prescaler value and n the frequence
#define TIMER_FREQ(p, n) (TIMER_BASE_FREQ / 2 / (p) / (n))
#ifdef __cplusplus
extern "C"
{
#endif
/**
* @brief Resets/initializes the timer hardware. Should not be called manually.
*/
void TIMER_init(void);
/**
* @brief Starts the timer.
*
* @param[in] prescaler The prescaler value.
* @param[in] ticks The initial number of ticks. This is also the
* reload value in auto reload mode.
* @param[in] autoReload Set to true for auto reload. false for single shot.
* @param[in] enableIrq Timer fires IRQs on underflow if true.
*/
void TIMER_start(u8 prescaler, u32 ticks, bool autoReload, bool enableIrq);
/**
* @brief Returns the current number of ticks of the timer.
*
* @return The number of ticks.
*/
u32 TIMER_getTicks(void);
/**
* @brief Stops the timer and returns the current number of ticks.
*
* @return The number of ticks.
*/
u32 TIMER_stop(void);
/**
* @brief Halts the CPU for the specified number of ticks.
* Use the function below for a milliseconds version.
*
* @param[in] ticks The number of ticks to sleep.
*/
void TIMER_sleepTicks(u32 ticks);
#ifdef __cplusplus
}
#endif
// Sleeps ms milliseconds. ms can be up to 32000.
static inline void TIMER_sleepMs(u32 ms)
{
TIMER_sleepTicks(TIMER_FREQ(1, 1000.0) * ms);
}