#pragma once
#include "types.h"
#include "io.h"
#define TIMER_BASE_FREQ (67029337.5l)
#define TIMER_COUNT_UP (1u<<2) // For cascading at least 2 timers
#define TIMER_IRQ_ENABLE (1u<<6)
#define TIMER_ENABLE (1u<<7)
// Convenience macros for calculating the ticks. Based on libnds
#define TIMER_FREQ(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / n))
#define TIMER_FREQ_64(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 64.0l / n))
#define TIMER_FREQ_256(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 256.0l / n))
#define TIMER_FREQ_1024(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 1024.0l / n))
typedef enum
{
TIMER_0 = 0,
TIMER_1 = 1,
TIMER_2 = 2,
TIMER_3 = 3
} Timer;
typedef enum
{
TIMER_PRESCALER_1 = 0,
TIMER_PRESCALER_64 = 1,
TIMER_PRESCALER_256 = 2,
TIMER_PRESCALER_1024 = 3
} TimerPrescaler;
void TIMER_init(void);
void TIMER_start(Timer timer, TimerPrescaler prescaler, u16 ticks, bool enableIrq);
void TIMER_stop(Timer timer);
void _timerSleep(u32 ticks); // Use the macro instead
#define TIMER_sleep(ms) _timerSleep(0xFFFFFFFFu - (u32)((TIMER_BASE_FREQ / 1024.0l / 1000.0l) * ms))