#pragma once
#include "types.h"
#define TIMER_BASE_FREQ (67027963.95)
#define TIMER_COUNT_UP (1u<<2) // For cascading at least 2 timers
#define TIMER_IRQ_ENABLE (1u<<6)
#define TIMER_ENABLE (1u<<7)
// Convenience macros for calculating the ticks. Based on libnds
#define TIMER_FREQ(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / n) + 1)
#define TIMER_FREQ_64(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 64.0 / n) + 1)
#define TIMER_FREQ_256(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 256.0 / n) + 1)
#define TIMER_FREQ_1024(n) (0xFFFFu - (u16)(TIMER_BASE_FREQ / 1024.0 / n) + 1)
typedef enum
{
TIMER_0 = 0,
TIMER_1 = 1,
TIMER_2 = 2,
TIMER_3 = 3
} Timer;
typedef enum
{
TIMER_PRESCALER_1 = 0,
TIMER_PRESCALER_64 = 1,
TIMER_PRESCALER_256 = 2,
TIMER_PRESCALER_1024 = 3
} TimerPrescaler;
/**
* @brief Resets/initializes the timer hardware. Should not be called manually.
*/
void TIMER_init(void);
/**
* @brief Starts a timer.
*
* @param[in] timer The timer to start.
* @param[in] prescaler The prescaler to use.
* @param[in] ticks The initial number of ticks. This is also the reload
* value on overflow.
* @param[in] enableIrq Timer fires IRQs if true.
*/
void TIMER_start(Timer timer, TimerPrescaler prescaler, u16 ticks, bool enableIrq);
/**
* @brief Stops a timer.
*
* @param[in] timer The timer to stop.
*/
void TIMER_stop(Timer timer);
/**
* @brief Halts the CPU for the specified number of milliseconds.
*
* @param[in] ms The number of milliseconds to sleep.
*/
void TIMER_sleep(u32 ms);