// $$$$$$\ $$\
// $$ __$$\ $$ |
// $$ / \__|$$$$$$\ $$$$$$$\ $$$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$$ |
// $$$$\ $$ __$$\ $$ _____|$$ _____|$$ _____|$$ __$$\ $$ __$$\ $$ __$$ |
// $$ _| $$ / $$ |\$$$$$$\ \$$$$$$\ $$ / $$ / $$ |$$ | \__|$$ / $$ |
// $$ | $$ | $$ | \____$$\ \____$$\ $$ | $$ | $$ |$$ | $$ | $$ |
// $$ | \$$$$$$ |$$$$$$$ |$$$$$$$ |\$$$$$$$\ \$$$$$$ |$$ | \$$$$$$$ |
// \__| \______/ \_______/ \_______/ \_______| \______/ \__| \_______|
//
//
//
// $$\ $$$$$$\
// \__| $$ __$$\
// $$\ $$\ $$$$$$\ $$\ $$$$$$$\ $$$$$$\ $$ / \__| $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\
// \$$\ $$ |$$ __$$\ $$ |$$ _____|$$ __$$\ \$$$$$$\ $$ __$$\ $$ __$$\\$$\ $$ |$$ __$$\ $$ __$$\
// \$$\$$ / $$ / $$ |$$ |$$ / $$$$$$$$ | \____$$\ $$$$$$$$ |$$ | \__|\$$\$$ / $$$$$$$$ |$$ | \__|
// \$$$ / $$ | $$ |$$ |$$ | $$ ____|$$\ $$ |$$ ____|$$ | \$$$ / $$ ____|$$ |
// \$ / \$$$$$$ |$$ |\$$$$$$$\ \$$$$$$$\ \$$$$$$ |\$$$$$$$\ $$ | \$ / \$$$$$$$\ $$ |
// \_/ \______/ \__| \_______| \_______| \______/ \_______|\__| \_/ \_______|\__|
//
//
//
#include "rtcPeerHandler.hpp" //Handle peer connection requests
#include "rpcStub.hpp" //Handle gRPC communications between the different fosscord elements
int main(int argc, char **argv){
auto commsHandler = std::make_shared<rtcPeerHandler>();
auto rpcHandler = std::unique_ptr<rpcStub>(new rpcStub(commsHandler, 8057));
std::cout << "Server created" << std::endl;
//rpcHandler->server->Wait(); //blocking, this will need to be threaded
return 0;
}