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percord / src / util / util / Random.ts
// Inspired by dotnet: https://learn.microsoft.com/en-us/dotnet/api/system.random?view=net-9.0#methods
export class Random {
	public static nextInt(min?: number, max?: number): number {
		if (min === undefined && max === undefined) {
			// Next()
			return Math.floor(Math.random() * Number.MAX_SAFE_INTEGER);
		} else if (max === undefined) {
			// Next(Int32)
			if (min! <= 0) throw new RangeError("min must be greater than 0");
			return Math.floor(Math.random() * min!);
		} else {
			// Next(Int32, Int32)
			if (min! >= max!) throw new RangeError("min must be less than max");
			return Math.floor(Math.random() * (max! - min!)) + min!;
		}
	}

	public static nextDouble(min?: number, max?: number): number {
		if (min === undefined && max === undefined) {
			// NextDouble()
			return Math.random();
		} else if (max === undefined) {
			// NextDouble(Double)
			if (min! <= 0) throw new RangeError("min must be greater than 0");
			return Math.random() * min!;
		} else {
			// NextDouble(Double, Double)
			if (min! >= max!) throw new RangeError("min must be less than max");
			return Math.random() * (max! - min!) + min!;
		}
	}

	public static nextBytes(count: number): Uint8Array {
		if (count <= 0) throw new RangeError("count must be greater than 0");
		const arr = new Uint8Array(count);
		for (let i = 0; i < count; i++) {
			arr[i] = Math.floor(Math.random() * 256);
		}
		return arr;
	}

	public static nextBytesArray(count: number) {
		if (count <= 0) throw new RangeError("count must be greater than 0");
		const arr = [];
		for (let i = 0; i < count; i++) {
			arr.push(Math.floor(Math.random() * 256));
		}
		return arr;
	}

	public static getItems<T>(items: T[], count: number): T[] {
		if (count <= 0) throw new RangeError("count must be greater than 0");
		if (count >= items.length) return this.shuffle(items);
		const usedIndices = new Set<number>();
		const result: T[] = [];
		while (result.length < count && usedIndices.size < items.length) {
			const index = Math.floor(Math.random() * items.length);
			if (!usedIndices.has(index)) {
				usedIndices.add(index);
				result.push(items[index]);
			}
		}
		return result;
	}

	public static shuffle<T>(items: T[]): T[] {
		const array = [...items];
		for (let i = array.length - 1; i > 0; i--) {
			const j = Math.floor(Math.random() * (i + 1));
			[array[i], array[j]] = [array[j], array[i]];
		}
		return array;
	}
}