Newer
Older
Atmosphere / stratosphere / dmnt / source / dmnt_service_debug.cpp
@Michael Scire Michael Scire on 20 Jun 2019 2 KB dmnt: update for R_TRY
/*
 * Copyright (c) 2018-2019 Atmosphère-NX
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License,
 * version 2, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <switch.h>
#include "dmnt_service.hpp"

Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
    /* Nintendo discards the output of this command, but we will return it. */
    return svcBreakDebugProcess(debug_hnd);
}

Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
    /* Nintendo discards the output of this command, but we will return it. */
    return svcTerminateDebugProcess(debug_hnd);
}

Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
    /* Nintendo discards the output of this command, but we will return it. */
    /* This command is, entertainingly, also pretty unsafe in general... */
    return svcCloseHandle(debug_hnd);
}

Result DebugMonitorService::GetProcessId(Out<u64> out_pid, Handle hnd) {
    /* Nintendo discards the output of this command, but we will return it. */
    return svcGetProcessId(out_pid.GetPointer(), hnd);
}

Result DebugMonitorService::GetProcessHandle(Out<Handle> out_hnd, u64 pid) {
    R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), pid)) {
        R_CATCH(ResultKernelAlreadyExists) {
            return ResultDebugAlreadyAttached;
        }
    } R_END_TRY_CATCH;

    return ResultSuccess;
}

Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
    /* Nintendo discards the output of this command, but we will return it. */
    return svcWaitSynchronizationSingle(hnd, ns);
}